I am a Certified Professional in 3Ds Max with more than 15 years using as the main tool in the projects, as well as the management of several last generation programs. Expert in architectural modeling, Modeling of indoors and outdoors scenes, characters, props in low and high-poly, texturization, uvw mapping, lighting, render of images and photorealistic videos, using Vray and Corona as rendering engines and strong knowledge of Zbrush, Unreal Engine, Revit, Blender, Substances Painter, Realflow, Vue Xtream, Illustrator, Indesign, Photoshop and AfterEffects for improvements of images and videos.
Courses under my tutelage:
- 3Ds Max Modeling and animation: Teach the User interface, handling 3d modeling, lighting and texturing. 3D character development from the beginning to its animation and renderings.
- 3Ds Max Architecture: Visualization of architecture projects, interior design and civil works. Three-dimensional environment. Highly realistic images. Import of 3D models from AutoCAD, materials and textures, cameras, lighting, representation (Render) and basic animation.
- ZBrush Creation of 3D Characters: Teach the User interface, handling of 3d modeling, lighting and texturing. Development of various 3D characters from the beginning and renders.
Courses under my tutelage:
- 3Ds Max Modeling and animation: Teach the User interface, handling 3d modeling, lighting and texturing. 3D character development from the beginning to its animation and renderings.
- 3Ds Max Architecture: Visualization of architecture projects, interior design and civil works. Three-dimensional environment. Highly realistic images. Import of 3D models from AutoCAD, materials and textures, cameras, lighting, representation (Render) and basic animation.
- ZBrush Creation of 3D Characters: Teach the User interface, handling of 3d modeling, lighting and texturing. Development of various 3D characters from the beginning and renders.
Courses under my tutelage:
- 3Ds Max Modeling and animation: Teach the User interface, handling 3d modeling, lighting and texturing. 3D character development from the beginning to its animation and renderings.
- 3Ds Max Architecture: Visualization of Architecture projects, interior design and civil works. Three-dimensional environment. Highly realistic images. Import of 3D models from AutoCAD, materials and textures, cameras, lighting, representation (Render) and basic camera animation.
- ZBrush Creation of 3D Characters: Teach the User interface, handling of 3d modeling, lighting and texturing. Development of various 3D characters from the beginning and renders.
Modeling several architectural structures, props, furnitures and scenes interiors and exteriors, architectural visualizations of several Hotels, modeling in High and Low-poly, texturing and UVW Mapping, lighting, render of photorealistic images and videos, using Vray, Art, Corona as renders engines and used ZBrush, Photoshop, Substance Painter and AfterEffects for improvements to images and videos.
Courses under my tutelage:
- 3Ds Max Modeling and animation: Teach the User interface, handling 3d modeling, lighting and texturing. 3D character development from the beginning to its animation and renderings.
- 3Ds Max Architecture: Visualization of architecture projects, interior design and civil works. Three-dimensional environment. Highly realistic images. Import of 3D models from AutoCAD, materials and textures, cameras, lighting, representation (Render) and basic animation.
- ZBrush Creation of 3D Characters: Teach the User interface, handling of 3d modeling, lighting and texturing. Development of various 3D characters from the beginning and renders.
I'm founder of the Online Academy Geeks Tutors (https://geekstutors.com), where certified instructors offer courses to prepare professionals at reasonable prices ..!
Modeling several architectural structures, props and scenes or environments, architectural visualizations, modeling in High and Low-poly, texturing and UVW Mapping, lighting, render of photorealistic images and videos, using Vray, Art, Corona as renders engines and used ZBrush, Photoshop, Substance Painter and AfterEffects for improvements to images and videos. Last project was Modeling, texturing, illumination and animation of cameras in Anvarati Project in India.
Modeling several architectural structures, props and scenes or environments, architectural visualizations, modeling in High and Low-poly, texturing and UVW Mapping, lighting, render of photorealistic images and videos, using Vray, Art, Corona as renders engines and used ZBrush, Photoshop, Substance Painter and AfterEffects for improvements to images and videos.
Projects carried out are "Rambla 70" and "Paseo de Gracia 234", 3D survey, texturing, lighting and HD images rendering.
I am a Certified Professional in 3Ds Max with more than 15 years using it as a main tool in the projects, besides the knowledge of several last generation softwares. I´m expert in any visualization software and I feel passion for photorealistic architecture visualization. I have a lot of experience in the area of architectural visualization, being an instructor of 3Ds Max workshops for Architecture in an Autodesk Training Center in Caracas, Venezuela for more than 7 years. Experience in managing professional teams and responsible for the delivery of projects on the agreed dates and attention in customer service with multimedia presentations to show the ideas of the project.